After Light
Home is familiar. Until it isn't. A first-person dreamcore horror game about returning to a place that still holds your past.
- Role
- Environment Artist
- Context
- Team project
- Scope
- 3D environments · Scene art · Props

I contributed environment art to a team of 10+ people. The images here show my scene and prop work within the shared game world.
The past has a spare key.
A working woman returns to her childhood home after recurring dreams and unsettling events disturb her everyday life. Familiar rooms become part of a journey through memory, unresolved experiences, and the things she left behind.
My contribution lives in those spaces: bedrooms, work areas, and domestic corners that help the story feel close before it feels strange.










Someone was just here.
From a printer and pencil case to a sewing kit, paint tube, and fabric scraps, I made everyday props that give the environments a sense of use and human presence.
Environment art is my part of the story. Game design, programming, and the wider production belong to the team.
Visit the game






