After Light

Home is familiar. Until it isn't. A first-person dreamcore horror game about returning to a place that still holds your past.

Role
Environment Artist
Context
Team project
Scope
3D environments · Scene art · Props
A vivid red and violet bedroom in After Light
FIRST-PERSON NARRATIVE HORROR

I contributed environment art to a team of 10+ people. The images here show my scene and prop work within the shared game world.

The past has a spare key.

A working woman returns to her childhood home after recurring dreams and unsettling events disturb her everyday life. Familiar rooms become part of a journey through memory, unresolved experiences, and the things she left behind.

My contribution lives in those spaces: bedrooms, work areas, and domestic corners that help the story feel close before it feels strange.

Someone was just here.

From a printer and pencil case to a sewing kit, paint tube, and fabric scraps, I made everyday props that give the environments a sense of use and human presence.

A SHARED WORLD

Environment art is my part of the story. Game design, programming, and the wider production belong to the team.

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