Places with a pulse
A quiet street after dark. A kitchen full of afternoon light. Two studies in making an empty place feel lived in.
- Role
- 3D Environment Artist · Individual work
- Context
- Environment studies
- Scope
- Maya · Substance Painter & Designer · ZBrush · UE5
A light left on.
A warm shopfront anchors a quiet night scene. I built this environment to practice the complete scene pipeline, from modeling and materials to lighting in Unreal Engine.
The small details carry the atmosphere: rusted metal, signage, wet pavement, and the contrast between the lit interior and the street outside.

Original 2D reference on ArtStation ›
Let the surfaces tell time.
I created a rusted metal material in Substance Designer for the walls and scattered panels. For the pavement, three blended textures reduce visible repetition, while height-based puddles and vertex painting add variation in UE5.
An ordinary afternoon, held still.
A compact kitchen becomes a study in sunlight, materials, and the traces of daily life. I worked through the same modeling-to-engine process, using the window light to bring the room together.
This is a work-in-progress environment study based on a 2D visual reference.

Original 2D reference on ArtStation ›
Both scenes are personal 3D studies informed by 2D references. My work covers the environment modeling, materials, lighting, and engine integration.









